Stephen B. Gilbert

Associate Director
Virtual Reality Application Center /
Human Computer Interaction

Associate Professor
Industrial & Manufacturing Systems Engineering
Iowa State University

gilbert at iastate edu | 515.294.6782

Stephen B. Gilbert


ASTERS: School Shooter Alert System

This NSF-funded project used cameras to recognize a school shooter and dynamic in-school signage to optimize the evacuation.


The ARPA-E supported SCOTTIE project explored what appropriate travel replacement thresholds might be for deciding when it's sufficient to meet via Zoom or a virtual environment. When do you really need to meet face to face?

Teleportation in VR

This NSF-funded project examined how VR teleportation affects spatial mental models (short answer: it's not ideal) and compared the impact of alternative locomotion interfaces.


MazeWorld is a multiplayer game that serves as a research platform for small team dynamics.

Cybersickness & the Corn Maze

This project uses the Corn Maze, a research testbed for exploring individual differences in cybersickness and how the task you're given affects cybersickness.

Research Writing Tutor

This software uses linguistics and machine learning to go beyond grammer checkers to compare the rhetorical approach you're using with top papers in your discipline. Watch a demo.

Live, Virtual, and Constructive (LVC) Training

This research in improving military training ranged from improving shared information between simulators to creating highly immersive mixed-reality environments that multiple people can experience simultaneously. Watch 1-minute overview or IED disarming scenario.

Summer Program for Interdisciplinary Research and Education Emerging Interface Technologies (SPIRE-EIT)

Each summer since 2006, supported by the National Science Foundation, ISU hosts 12 undergraduates from across the U.S. at SPIRE-EIT and gives them an opportunity to participate in graduate-level research at the VRAC.

Memory Bridge Classroom Curriculum

Under Clearsighted, we led a team to create an award-winning curriculum for Memory Bridge. The material taught junior high and high school kids in an after-school program how to communicate thoughtfully with residents of nearby assistive living facilities who had dementia.